We are happy to help!
Are you ready to roll some critical successes and battle with cards? Little Wars in Baton Rouge, Louisiana offers everything you need for roleplaying escapades and wargames. Our shop features a 2,000 square foot showroom, 10 large gaming tables and enough stools for every adventurer.
Join us for regularly scheduled roleplaying games, wargames, Magic games, and gaming and painting workshops, as well as monthly tournaments. In addition to our gaming area, our store offers a vast selection of gaming products. With new releases arriving daily, our shelves are always stocked with the best supplies for competitive prices.
With over 19 years of industry knowledge under our ‘+5 Intelligence’ belts, Little Wars has become Baton Rouge’s gaming haven. We are a gaming store run by gamers for gamers. Our staff is always up to date regarding the advances in the industry, and we are excited about the future of gaming.
So, whether you want to spectate a campaign in action, embark on a journey to slay a dragon, or expand your collection of miniatures and games, Little Wars is the right place for you.
Events
Are you into tabletop gaming?
Thought about playing an RPG?
Want to learn a deck-building game?
Are you trying to paint your miniature army to perfection?
Are you a dungeon master looking for a few owlbear miniatures to test your player’s skill?
Has your D20 seen better days?
Looking for a new game to impress your friends on game night?
From tabletop games, deck-building games and supplies, books, game mats, dice, paints, modules, miniatures, and basing supplies, we have it all!
We are more than happy to accommodate your needs, we can make special orders and even mail purchases to you.
What’s with the name of the shop?
Little Wars is named in honor of Herbert George Wells, the English novelist, essayist and social critic best known for his turn-of-the-century science fiction novels The Time Machine, The Island of Doctor Moreau, The Invisible Man, War of the Worlds, and The First Men in the Moon.
Writing in the glory days of a British empire established as much by muskets as by machines, H.G. Wells intended Little Wars: A Game for Boys, From Twelve Years of Age to One Hundred and Fifty and For That More Intelligent Sort of Girls Who Like Boy’s Games and Books to serve as a simple rules system of enjoyable war-gaming for non-professional soldiers. With terrain a mere jumble of books and blocks borrowed from the library and nursery room, he laid out battlefields on lawns and living rooms where middle-aged Napoleons fired breech-loading toy cannons at armies of brightly painted Britains tin soldiers.


